home *** CD-ROM | disk | FTP | other *** search
-
- ;---Spieler Definitionen---;
- Objekt: GADGET
-
- BLK_TOOL = 0
- BLK_BAUHAUS = 3
-
- COL_WHT = 255
- COL_RED = 249
- COL_BLK = 0
-
- ZEINR = 0
-
- ;---Default-Werte festlegen---;
- @Nummer: 0
- Id: 0
- Blocknr: BLK_TOOL
- Gfxnr: 0
- Kind: GAD_UNUSED
- ObjFill: 0,MAXGADGET
-
- ;========================================;
- ; Hier starten richtige Definitionen ;
- ;========================================;
-
- IDHAUPT = 48001
- IDNIX = 48201
-
- GFXTAFEL = 0
- GFXPFEIL = GFXTAFEL+1
- GFXPLUS = GFXPFEIL+4
- GFXMAIN = GFXPLUS+4
- GFXMAP = GFXMAIN+8
- GFXHAUS = GFXMAP+1
- GFXPFEIL = GFXHAUS+18
- GFXBAUMAT = GFXPFEIL+6
- GFXMENU = GFXBAUMAT+10
- GFXOVERHEAD = GFXMENU+3
- GFXPFEILV = GFXOVERHEAD+2
- GFXMENGE = GFXPFEILV+4
- GFXWARELEER = GFXMENGE+8
- GFXWARE = GFXWARELEER+4
- GFXKONT = GFXWARE+44
- GFXLEISTE = GFXKONT+18
- GFXSIED = GFXLEISTE+2
- GFXSIEDFACE = GFXSIED+9
- GFXSIEDINFR = GFXSIEDFACE+4
- GFXSIEDNAHR = GFXSIEDINFR+12
- GFXPROD = GFXSIEDNAHR+2
- GFXSHIP = GFXPROD+5
- GFXWERFT = GFXSHIP+18
- GFXMILIT = GFXWERFT+13
- GFXSTADT = GFXMILIT+12
- GFXTRANS = GFXSTADT+10
- GFXOPTION = GFXTRANS+12
-
- ;================HAUPT-GADGETS==================;
-
- ;---▄berschrift fⁿr Optionscreen---;
- @Nummer: +0
- Id: IDHAUPT+0
- Kind: GAD_GFX
- Noselflg: 1
- Gfxnr: GFXOVERHEAD
- Pos: 6, 358
- Size: 244, 30
-
- @Nummer: +1
- Id: IDHAUPT+1
- Kind: GAD_TEXTZ
- Blocknr: ZEINR
- Color: 1, 1
- Pos: 6, 358
- Size: 244, 30
- Posoffs: 124, 29
-
- ;---Untergrundtafel fⁿr Spielnamen---;
- @Nummer: +1
- Id: IDHAUPT+2
- Kind: GAD_GFX
- Noselflg: 1
- Gfxnr: GFXOPTION+6
- Pos: 15, 403
- Size: 226, 301
-
- ;---Grundoptionsebenen---;
- @Nummer: +1
- Id: IDHAUPT+10
- Kind: GAD_GFX
- Gfxnr: GFXOPTION+7
- Pressoff: 3
- Pos: 21, 704
- Size: 60, 58
-
- @Nummer: +1
- Id: IDHAUPT+11
- Kind: GAD_GFX
- Gfxnr: GFXOPTION+8
- Pressoff: 3
- Pos: 104, 707
- Size: 56, 56
-
- @Nummer: +1
- Id: IDHAUPT+12
- Kind: GAD_GFX
- Gfxnr: GFXOPTION+9
- Pressoff: 3
- Pos: 180, 710
- Size: 55, 55
-
- ;---SpielstΣnde Namen---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+20
- Kind: GAD_TEXTL
- Blocknr: ZEINR
- Noselflg: 1
- Color: 0, 0
- Pos: 15, 404
- Size: 226, 25
- Posoffs: 7, 27
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- ;---SpielstΣnde gelber Rahmen---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+40
- Kind: GAD_GFX
- Gfxnr: GFXOPTION+33
- Pos: 15, 404
- Posoffs: 1, 1
- Size: 226, 25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +0, +25
-
- EndObj;